//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

//==============================================================================
define ObudshaerShield
{
   SetSelector
   {
      set hotspot
      {
         version
         {
         	visual Attachments N Shield Large Iron
		ReplaceTexture Attachments N Shield Copper/Attachments C Shield
         }
      }
   }
}
//==============================================================================
define cape
{
   SetSelector none 
   {
      variationlogic
      set hotspot
      {
         version
         {
			Visual Infantry G Hypaspist cape 
			 replacetexture infantry g hoplite head iron/Infantry G Hypaspist cape
         }
      }
   }
}

//==============================================================================
define norseSword
{
   TechLogic none
   set hotspot
   {
      version
      {
            Visual Attachments N Sword Iron
      }
   }
}

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
            Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Cavalry N mountedaxeman Head standard
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
                                                          ReplaceTexture Infantry G Hoplite Standard/infantry n knight map
				connect RightHand norseSword hotspot
				connect LeftForearm ObudshaerShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA

ReplaceTexture Infantry G Hypaspist Standard/infantry n knight map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm ObudshaerShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_AttackA

ReplaceTexture Infantry G Hypaspist Standard/infantry n knight map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand norseSword hotspot
				connect LeftForearm ObudshaerShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry n knight map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand norseSword hotspot
				connect LeftForearm ObudshaerShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
			Visual Infantry G Hypaspist_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry n knight map
				connect RightHand norseSword hotspot
				connect LeftForearm ObudshaerShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA

ReplaceTexture Infantry G Hypaspist Standard/infantry n knight map
				connect RightHand norseSword hotspot
				connect LeftForearm ObudshaerShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim build
{      
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n knight map
				connect Righthand Hammer Hotspot
				connect LeftForearm ObudshaerShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}

//==============================================================================

anim repair
{      
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n knight map
				connect Righthand Hammer Hotspot
				connect LeftForearm ObudshaerShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint sword Hotspot
         }
      }
   }      
}